Chandra Deep Field South sonification — X-ray: NASA/CXC/Penn State/B. Luo et al.; Sonification: NASA/CXC/SAO/K. Arcand, SYSTEM Sounds (M. Russo, A. Santaguida)
How to Play
Flight
Aim at a star and click to grapple. Hold to swing, release to fly.
There is no thruster. You choose when to attach, how long to hold, and when to let go.
Gamepads work. Rebind keys in Settings.
Shards
Optional collectibles, hidden off the main route. A soft hum means one is near.
A shard only counts if you finish the run that captured it.
After that, it is saved for good.
Two kinds of maps
PAR
Par maps score grapples. Fewer is better; time breaks ties.
TIME
Time maps score the clock. Nothing else counts.
Rankings
Each map grades your best run: Red Dwarf, Yellow Dwarf, Blue Giant, or Magnetar at the top.
Commendations mark specific feats, like a flawless run or a one-grapple finish.
A few maps are unranked.
Paused
Receiver
calibration · session
Channel levels
Master volume
Soundscape
Sound effects
Window
Fullscreen
cover entire screen
VSync
match monitor refresh
Show timing
fps · frame time overlay
View
Field of view
higher = wider · 100% = as designed
Crosshair
Preview
resting color shown
Style
aim reticle shape
Color
resting color · turns green on a valid target
Panel
Set black level — the lowest grey steps should sink into the background.
Brightness
Contrast
Colour
Drain toward monochrome, or hold the authored palette at 100%.